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PSVita Dock Plug and Play Edition Now Available for €58/$65 on IndieGoGo and FantaHG ports Cup Critters to the Vita – Transmitting your PSVita’s screen to the TV has now become much easier and you can play an addicting game while you wait for it!

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While the PSVita has been hacked for quite a while, interest hasn’t dwindled down and positive responses to xCorra’s PSVita Dock prompted him to create a Plug and Play version for not much more money! From a software point of view, the console got an addictive little game called Cup Critters which we’ll also be looking at in this article.

PSVita Dock Plug and Play Edition now available – First batch already sold out!

Until the Plug and Play edition was released, the PSVita Dock was merely a $30 piece of plastic but now, it’s much more appealing!

2 days ago, xCorra decided to start an IndieGoGo campaign for his PSVita Dock project, a dock similar to the Switch dock but without any guts! This meant that buyers had to supply their own Raspberry Pi and cables which made the asking price of $30 a tad too high for many since what you were getting was essentially a plastic shell.

Thankfully, xCorra swiftly listened to criticism from others (and my own suggestions on the matter) and is now offering a Plug and Play version of the PSVita Dock for the pretty reasonable price of €58 (or $65 for those in the States). As its name suggests, this Plug and Play version is intended for people who want a dock that’s already set up and only requires you to hook it up to a power source and television (through HDMI) in order to start streaming your PSVita’s display to a bigger screen.

The main gripe of many with the PSVita Dock has now been addressed as a nicely priced version that contains actual hardware is now available!

While the PSVita Dock IndieGoGo campaign only mentions that you don’t need any cables and an RPi, some other information has also been made available through comments on Reddit:

  • The PSVita Dock Plug and Play Edition will include a Raspberry Pi 3/3b/3b+ (xCorra is currently in talks with suppliers about this)
  • The first batch/wave will be shipped in May (it was early June before)
  • If you backed the PSVita Dock without the RPi included, IGG allows you to refund the purchase so you can get the Plug and Play Edition

As of right now, the 1st batch has been fully sold out (15 out of 15) but you can back the 2nd batch, for the same price, which will be shipped in June (it was July before).

Disclaimer: Neither I, Aurora, nor Wololo.net are affiliated with the PSVita Dock project and we’re not responsible if anything goes wrong with the PSVita Dock campaign and you end up losing money. Please read the FAQ of the IndieGoGo page before backing the project.

The IndieGoGo page can be accessed by pressing this link

FantaHG ports/remakes Cup Critters to the PSVita

Cup Critters is a pretty simple game that could keep you hooked for quite some time if you like simple yet difficult-to-master games

On the software side of things, the PSVita has also been receiving a fair amount of homebrew games lately and Cup Critters, ported/remade by FantaHG, is the latest one. This game, by RCMADIAX, was released in late 2016 for the Wii U and New 3DS consoles (yes, for some reason it doesn’t support the Old 3DS even though it’s a pretty simple game).

In it, you have to manipulate gravity with the d-pad (left/right) in order to make critters (which look like balls/orbs) land in the cup/basket placed opposite to the one they’re in. While it sounds pretty simple, it’s somewhat addicting and could get pretty challenging especially in later stages as you have two separate cup/critters sets that you have to manage simultaneously!

The game gets pretty challenging in later stages so you won’t be getting a very high score easily

From my testing experience, I observed the following about the PSVita port:

  • Overall, it works pretty well as performance is really good (expected from such a simple game) and audio also works properly
  • It doesn’t contain a small help box on the main menu (like the official Wii U version) which could make it confusing to new players
  • To start the game, you have to use the touch screen to press the ‘PLAY’ button which makes it unplayable on the PSTV which is unfortunate as the game itself doesn’t require touch input.

A link to download Cup Critters won’t be made available here as it is a paid game (costs $1.49) and FantaHG didn’t mention having permission to distribute it

Conclusion

For more recent PSVita releases, you can check out VitaHEX’s recent Fallen Knights game and also follow FantaHG on Twitter as he’s currently working on a game called Speedrun Vita.

On the other hand, if you’re patiently waiting to receive your PSVita Dock Plug and Play edition, you can always take out an old laptop and use that with your television as an easy way to transmit your Vita’s screen to the TV!

The post PSVita Dock Plug and Play Edition Now Available for €58/$65 on IndieGoGo and FantaHG ports Cup Critters to the Vita – Transmitting your PSVita’s screen to the TV has now become much easier and you can play an addicting game while you wait for it! appeared first on Wololo.net.


REVita’s PSVita Game Jam 2019 Has Just Started And More Competitions Will Be Coming – Original Homebrew Games Can Be Sent In Till 23 April with $500 to win in prizes!

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Homebrew competitions, like GekiHEN, tend to boost the homebrew library of hacked game consoles and as a result, people’s interest in said hacked console. Now, the PSVita has just received another competition which is called PSVita Game Jam 2019 and it focuses on creating prototypes of games that could potentially be pursued to completion later on!

What is REVita’s PSVita Game Jam 2019?

REVita’s competition for the PSVita was apparently initiated sometime yesterday on Twitter with the creation of their @REPSP2 account and a tweet announcing the competition.

SpeedrunVita, by Fanta Hourglass, will probably be entered into this competition and you can see some gameplay footage by clicking this link

Unfortunately, information about this game jam isn’t centralised in one place as the people behind it didn’t create a website but the following important information could be condensed from a series of tweets/replies:

  • All entries must be submitted until April 23rd
    • While this sounds short, it is important to note that game jams are meant to be short as the point behind them is to entice developers to come up with original ideas and develop a prototype for them in a short amount of time.
    • Sometimes, prototypes that win competitions are later developed into full games
  • Entries must be original games
    • Initially, ports and engine re-implementations were allowed but the person(s) behind REVita decided to bar them some time after the competition was announced
  • Multiple entries per person are allowed although only one can win a prize
  • Existing projects can’t be submitted although if they receive substantial updates, they can be
  • Prizes can be won by people from any country and entries can make use of virtually any software they wish such as Lua Player Plus (excellent way to start coding if you have no or limited programming experience and it requires very little setting up!), GameMaker (through G*Maker), Unity, VitaSDK and RPGMaker

What can I win? How does one win? Has anybody submitted an entry yet?

SilicaAndPina’s hacking themed game will surely include a lot of scene-related humour so it’s one that should probably be checked out when it’s released

Through REVita’s PSVita Game Jam, you can place in 3 positions (1st/2nd/3rd), all of which come with a monetary prize. For first place, the prize is $250; for second, it’s $150 and for third, it’s $100 although it’s not clear how the prizes will be paid out (I assume that a service similar to PayPal will be used). In order for participants to win prizes, REVita has stated that people in the PSVita homebrew community will be deciding winners through voting; this means that everybody can vote for their favourite entry! No information has been given on the voting mechanism as of right now and it’s unlikely to be done on Twitter (like some of their polls) since Twitter only allows up to 4 entries.

As of right now, two developers have shown interest in this Game Jam namely SilicaAndPina with a Sci-Fi/parody game that’s currently called “Hello World(); 3.80 WEN ETA” which will probably have to do with some form of hacking and Fanta Hourglass with his-previously mentioned SpeedrunVita game. Hopefully, there will be more entries in the near future and perhaps we’ll see something from VitaHEX as he’s released a couple of interesting titles over the months with Fallen Knights being the latest one!

Conclusion

If this competition goes well and there’s ample interest, REVita has stated that more competitions with other themes will created which may expand the PSVita’s homebrew library even more! For more information, check out the REVita’s Twitter account and maybe get coding 😉

REVita’s Twitter Account: https://twitter.com/REPSP2/

The post REVita’s PSVita Game Jam 2019 Has Just Started And More Competitions Will Be Coming – Original Homebrew Games Can Be Sent In Till 23 April with $500 to win in prizes! appeared first on Wololo.net.

The PSVita gets a Return To Castle Wolfenstein port by Rinnegatamante and a quick look at REVita’s PSVita Game Jam 2019 current entries – You certainly won’t be bored with your PSVita during this Easter!

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While the PSVita is over 7 years old and new retail game releases are minimal (especially in Europe/NA), this week has been great for the console as it received numerous homebrew games! Among these, we have a Return To Castle Wolfenstein port and a good deal of Game Jam 2019 Entries.

Return To Castle Wolfenstein makes its way to the PSVita thanks to Rinnegatamante

As many of us know, the PSVita’s FPS library is a tad lackluster and with the exception of Killzone Mercenary (and maybe Borderlands 2 if you don’t mind overclocking your console for long periods of time), the only way you can get some excellent shooting action is through homebrew with the likes of Quake, DOOM and other ports/homebrew games.

Return To Castle Wolfenstein is a pretty good game especially if you like World War II!

Now, PSVita porting master Rinnegatamante has come up with yet another port and this time, it’s for the popular game Return To Castle Wolfenstein!

Return To Castle Wolfenstein was originally released in 2001 for the PC and later made its way to Mac OS and the PlayStation 2. This game, which sold over a million copies, has you playing as secret agent during World War II and your main task is to investigate odd things going on at the SS Paranomal Division.

The PlayStation Vita port is still in experimental stages and while it mostly works, Rinnegatamante has shared the following important information about it:

  • The framerate is somewhat unstable and framerate drops are to be expected especially in open areas
  • Fog is completely disabled and Multiplayer isn’t implemented
  • You may only have one save so make sure to use it wisely!
  • By default, the game runs at 640×368 but you can reduce the resolution to 480×272 for better performance.
    • You may also increase the resolution up to 960×544 (PSVita’s native resolution) for some added difficulty
  • The port is based on iortcw

To grab vitaRTCW and learn more about it, check out this link and make sure to provide your own data files as the game isn’t free! You may buy it for a few bucks through Steam/GOG. Rinnegatamante can be supported Patreon by following this link.

A quick look at current PSVita Game Jam 2019 Entries

Overcome is a pretty simple game but it can challenging pretty quickly and could provide more fun that you may initially think

The PSVita Game Jam 2019 by REVita is currently in full swing and numerous homebrew games have already been submitted. These include:

  • No More Dungeons – a dungeon crawling game by VitaHEX with randomly generated monsters/dungeons so that it never gets boring!
  • Overcome – an endless game by Lapy in which have to avoid getting hit by red cars or hitting the play area’s boundary
  • AGOWOAN (A game without a name) – A small demo of a multiplayer platforming game by Borad Games
  • Doom Vita – A Unity-based Sci-Fi first person shooter by Gambikules that’s heavily inspired by DOOM 3
  • The Orange Sunflower – A game by Modello in which you have to avoid being hit by falling sunflower seeds

    HelloWorld(); comes with a pretty good dose of humour (and spelling mistakes) so if you want a quick laugh, you should really grab it!

  • Hello_World(); – A game by SilicaAndPina, with a strong sense of humour, that has you ‘exploiting’ a fictional PSVita firmware version (3.80) in order to get HENkaku running on it
  • Speedrun Vita – This game, by Fanta Hourglass, involves running and jumping in bright 3D environments but it hasn’t been released yet although it’s near completion and will most likely meet the deadline

Conclusion

Without a doubt, the PSVita wouldn’t be anywhere as great as it is today were it not for the homebrew community so we must be grateful for the many developers that have dedicated countless hours of their free time for the sidelined console.

As a result, when the votation for the REVita Game Jam opens (April 23rd on Twitter even though Twitter isn’t a good platform for polls of this type), make sure to vote for your favourite entry so that the developer behind it could have a better chance at winning a monetary prize for their work! Neither I, nor Wololo.net, are affiliated with REVita’s Game Jam 2019.

The post The PSVita gets a Return To Castle Wolfenstein port by Rinnegatamante and a quick look at REVita’s PSVita Game Jam 2019 current entries – You certainly won’t be bored with your PSVita during this Easter! appeared first on Wololo.net.

Belickade Creates 209 Nice Looking Custom-Made PS1 Bubbles With Manuals For the PSVita – Your favourite PS1 games can now have a LiveArea bubble without any effort!

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Ever wanted to have LiveArea bubbles for your favourite PlayStation 1 games but were too lazy to do them? Well, you’re not alone… However, Reddit user Belickade has come to the rescue with an excellent solution so that you can have fully fledged LiveArea bubbles without doing any work!

What are Belickade’s Custom PS1 Bubbles?

Belickade releases 209 custom PlayStation 1 LiveArea bubbles!

Sony’s PlayStation One Classic bubbles are pretty lacking but Belickade decided to give them a make over which made them look very nice!

These LiveArea bubbles are shortcuts for Adrenaline, TheFlow’s ePSP hack, that open PlayStation 1 games. With them, you can open PlayStation 1 games through the PSVita’s home screen similarly to how PS1 Classics downloaded from PSN behave. Other than simply being convenient, Belickade’s bubbles also have a couple of features including:

  • A very nice-looking custom design that’s much better than the bland bubble design that PS1 Classics downloaded from PSN have
  • Manuals that are ripped from official PS1 Classic bubbles
  • Custom-made bubble icons that look much better than the ones Sony gave official PS1 Classics bubbles
  • Obviously, the bubbles don’t come with the games themselves so you must provide your own PSP2PSX EBOOT.PBP files

In total, there are 209 bubbles which includes every NA PS1 Classic excluding a few titles that Belickade couldn’t rip the manuals for. Popular titles that have custom bubbles include Chrono Trigger, Spyro and Final Fantasy VII so you’re bound to find a bubble for most of your favourite games!

How do I install them?

Installing Belickade’s Custom PS1 bubbles is pretty easy but before you do so, make sure you have the following installed on your PSVita/PSTV:

  • Adrenaline Bubble Booter
    • You have to download AdrBubbleBooterCreator from this link and then install AdrBubbleBooterInstaller.vpk to get the Adrenaline Bubble Booter files on your PSVita
  • Obviously, you need TheFlow’s Adrenaline as these bubbles are shortcuts for it at heart

    Installing the custom bubbles is a pretty easy task as all you need to do is install a VPK file!

  • While it’s not required for the bubbles to function, you should also install Adrenaline Bubble Manager so that you could modify the bubble’s behaviour on your PSVita after installing it

After installing the prerequisites, you have to do the following to install the bubbles on your device:

  1. Grab the LiveArea bubble 7z file for the game you want by following these links:
  2. Extract the 7z file you just downloaded and take note of the directory structure as that is the directory where you should place your game’s EBOOT.PBP (example: pspemu\PSP\Game\NPUJ01363\)
  3. Copy the game’s EBOOT.PBP to the directory you just took note of and also copy the VPK from the extracted 7z to your PSVita via FTP/USB
  4. Install the VPK you just copied over through VitaShell
  5. Enjoy your LiveArea bubble! 🙂

Conclusion

Thanks to Belickade, you can bypass using XMB to navigate to your PS1 games and make your PSVita feel more like a PSVita than a glorified PSP! Now, go fill up your microSD card with PlayStation 1 games and create a LiveArea page or two full of PS1 bubbles 😉

Belickade’s Reddit Thread (More Information): https://www.reddit.com/r/vitahacks/comments/bgpqlf/release_custom_ps1_adrenaline_bubbles_w_manuals/

Other than simply looking great, Belickade’s bubbles also pack in manuals so you can experience the PS1 days over again!

Other than creating nice bubbles, Belickade also gave them nice icons!

The post Belickade Creates 209 Nice Looking Custom-Made PS1 Bubbles With Manuals For the PSVita – Your favourite PS1 games can now have a LiveArea bubble without any effort! appeared first on Wololo.net.

Rinnegatamante releases remaPSV, a PSVita button remapping plugin; Atmosphère updated to version 0.8.9 with two re-implemented system modules, IPS patch support for NROs and many bug fixes – People with broken buttons on your PSVita rejoice because a plugin has come to the rescue!

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Do you have a PSVita with broken buttons or a game whose controls you just can’t get used to? If so, today’s your lucky day as Rinnegatamante just released a button remapping plugin called remaPSV! Other than remaPSV, the Switch also got something substantial in the form of Atmosphere 0.8.9 which we’ll also be looking at.

Rinnegatamante releases remaPSV, a plugin allowing for more control over the PSVita’s buttons

remaPSV can save you a lot of frustration if a game uses an odd mapping scheme that you’d like to change!

As its title (and the introduction paragraph) suggests, remaPSV is a plugin that allows you to remap buttons on your PSVita, with remaPSP (part of cwCheat) being its name sake. This plugin allows you to remap most buttons and 4 pre-defined front/rear touch-screen regions to another button although not a sequence of buttons. Other than simply allowing you to remap your PSVita’s buttons, it also has the following features:

  • A configuration menu that can be accessed on the device itself by pressing START and Square while in a game
    • This lets you change button mapping on a per-game basis
  • User-editable configuration files that are found in ux0:/data/remaPSV
  • Ability to map the rear touchscreen to whatever button you want which may be useful if you have a PSVita grip that has extra triggers

I have personally tried it with Minecraft and Age Of Zombies and confirm that it works as intended even though the menu is a bit bigger on Minecraft since it doesn’t run at 960×544. Unfortunately, you can’t remap the PS button (or have system-wide button remaps like you could with cwCheat) so if that’s broken, quitting games/homebrew will still be impossible unless you manage to crash them.

To grab remaPSV and have more control over your PSVita’s buttons, check out this link for more information (+ download link) along with installations instructions. To donate to Rinnegatamante, you may check out his Patreon.

Atmosphère 0.8.9 released with a re-implementation for some modules, other minor features and bug fixes

The folks behind Atmosphere are always up to something and now, version 0.8.9 has been released with some welcome additions/fixes! (Image from SciresM’s Twitter)

As usual, the Atmosphère folks are hard at work making their Nintendo Switch CFW better and have just released Atmosphère 0.8.9, a minor release coming shortly after they added FW 8.0.0 support last week. Among the stuff that features in Atmosphère 0.8.9, we find:

  • A re-implementation of the ‘ro’ system module which is responsible for loading dynamic libraries (NROs)
    • An extension allowing for IPS patch support was also added
  • The Secure Platform Services (spl) system module has also been re-implemented
  • An automatic reboot timer when a fatal error occurs has been added, this can be enabled/disabled by the user
  • Numerous bug fixes including one having to do with mounting certain NAND partitions, fatal now uses the clkrst API on FW 8.0.0+ and a race condition that would cause a boot failure has been fixed

If your fusee-gelee vulernable Switch console is currently running Atmosphere, it’s recommend you update to the latest version when you have time in order to get the most bug-free experience possible.

To grab Atmosphère 0.8.9 and/or read the full changelog, check out this link

Conclusion

With remaPSV, we can now say that the PlayStation Vita has yet another essential plugin added to its list but there are still some cool plugins that I would personally like to see. These include a savestate plugin, a plugin letting you listen to your own music while gaming and perhaps some LiveArea plugins to spice things up a little bit!

The post Rinnegatamante releases remaPSV, a PSVita button remapping plugin; Atmosphère updated to version 0.8.9 with two re-implemented system modules, IPS patch support for NROs and many bug fixes – People with broken buttons on your PSVita rejoice because a plugin has come to the rescue! appeared first on Wololo.net.

Trinity Exploit, by TheFlow, Released – You can now hack PSVita and PSTV FW 3.69/3.70 and run all the homebrew you want!

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Ever since Sony unexpectedly released FW 3.69, the latest PSVita firmware wasn’t hackable but TheFlow told us that he had something for that it (and FW 3.70) which he’d release this year. Now, the time has finally come and he’s released the Trinity exploit, an exploit that lets you hack FW 3.69 and 3.70 on the PSVita/PSTV!

The Trinity Exploit – What is it and how does it work?

Trinity Exploit, TheFlow's FW 3.69/3.70 hack, released!

With the Trinity exploit, you can hack FW 3.69 and FW 3.70, the latest PSVita/PSTV firmware. (Image by Freakler)

The Trinity Exploit, which as its name suggests is made up of three components, is an exploit chain allowing one to run native unsigned code on the PlayStation Vita and PlayStation TV. In other words, it lets you run your favourite homebrew, plugins and whatnot which means that FW 3.69/3.70 can now enjoy all the features that come with HENkaku/taiHEN!

In a nutshell, this is most of what you need to know about it:

  • The exploit runs inside the PSVita’s ePSP emulator which means that you MUST have a PSP game/mini/demo installed on your device in order to use it!
    • It works by first gaining control of execution rights in the ePSP emulator through a MIPS kernel exploit. Then it escapes it through another security vulnerability and finally, it runs native ARM code through an ARM kernel exploit
  • Trinity needs to be applied every time you perform a cold reboot as FW 3.67+ don’t support HENkaku Enso (see the last point for more info)
  • Yet again, device activation is a pretty important thing so make sure you activate your FW 3.69/3.70 PSVita/PSTV as Sony can decide to disallow FW 3.69/3.70 devices from activating whenever it feels like it

    It works on all PlayStation Vita models (Phat and Slim) and the PlayStation TV

    • You must have a PSVita memory card if you have a Phat model as it has no user-accessible internal storage
    • If your PSVita is region-locked Mainland China model (PCH-2009, it’s a specific Slim model), you may not be able to use it as there are no PSP games on Mainland China’s PlayStation Store
  • Obviously, this exploit isn’t an ePSP hack which means that you can run native PSVita homebrew through it. If you want ePSP functionality, you’ll have to install TheFlow’s Adrenaline which has already been updated for FW 3.69/3.70
  • Finally, it is important to note that some homebrew/plugins may not work out of the box as it might contain firmware-specific offsets not updated for these 2 firmwares
    • To get around this, you can either report the issue to the homebrew/plugin developer OR downgrade to FW 3.60/3.65 using Modoru which would also allow you to run HENkaku Enso thus getting an untethered hack that needn’t be applied every reboot

The main people behind it are TheFlow (main developer) and qwikrazor87 (the PSP kernel exploit). The icon was made by Freakler (article’s featured image also by him); other credits can be seen in the GitHub link below

How do I install it?

QCMA backup hacking is required for this one so make sure you sit yourself down!

Similar to h-encore, the Trinity exploit isn’t as straight forward as HENkaku to install and requires you to modify a QCMA backup. In a nutshell, the process is as follows:

  • First of all, you must have a PSP game/mini or demo installed on your PSVita/PSTV (Check out this article for more information)
    • This means that Sony could potentially curb the usage of the Trinity exploit with the release of a newer firmware since one must be on the latest firmware to access PSN and activate their console.
  • Install QCMA on your PC, connect your PSVita/PSTV to it and back the PSP game up through the PSVita’s Content Manager
  • Decrypt the game’s backup, put the Trinity Exploit’s files inside and then re-pack/encrypt it
  • Copy the game back to the PSVita and the bubble of the game you modified should now bear the name “Trinity”
  • Turn on WiFi, reboot your device and run the Trinity bubble
  • The exploit should launch a program called Construct from which you can download VitaShell and install HENkaku
  • Your PSVita/PSTV is now hacked; Trinity needs to be applied every reboot unless you downgrade through modoru to FW 3.60/3.65 in order to install HENkaku Enso!

It is very important that you read the installation instructions once or twice before attempting to do the process since there’s quite a bit to do. Furthermore, it’s recommended you devote at least 30mins-1hour to installing Trinity to avoid any frustration from trying to do things too quickly.

Conclusion

TheFlow has stated numerous times that Trinity will be his last PSVita exploit so if you’re still on the fence when it comes to getting a PSVita/PSTV, make your decision quickly as using Trinity may become impossible to use on a newly-bough console if Sony releases a new firmware. In regards to the installation process, somebody will surely come up with a way to automate the process similar to auto-h-encore so if you’re not up to the task, you ought to wait for that.

On a concluding note, you can donate to TheFlow by following the Patreon link below and follow the instructions to install Trinity from the GitHub link.

Trinity Exploit Download Link + Instructions (read them once or twice!): https://github.com/TheOfficialFloW/Trinity/blob/master/README.md

TheFlow’s Patreon (to donate for his excellent work): https://www.patreon.com/TheOfficialFloW

TheFlow’s Twitter (future updates): https://twitter.com/theflow0

The post Trinity Exploit, by TheFlow, Released – You can now hack PSVita and PSTV FW 3.69/3.70 and run all the homebrew you want! appeared first on Wololo.net.

Bamhm182 releases FinTrinity, a tool to automate the Trinity Exploit Installation Process – You can now hack your FW 3.69/3.70 PSVita or PSTV in seconds!

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A few days ago, TheFlow released his long-awaited Trinity Exploit for FW 3.69/3.70 and like h-encore, installing it requires a bit of work. Now, thanks to Bamhm182, liberating your FW 3.69/3.70 PSVita or PSTV can be done in a few clicks thanks to FinTrinity!

What is FinTrinity?

FinTrinity is an extremely simple way to get the Trinity exploit on your device which you should surely check out!

FinTrinity, by bamhm182, is a piece of software that automates the vast majority of the Trinity exploit installation process. It uses Python scripting to make things possible and while it’s still in development, it worked quite well in my experience and finished its job in a few seconds. As of right now, FinTrinity only supports Windows, has a pretty basic GUI (but it’s still enough for most users) and doesn’t allow you to choose between multiple game backups if you happen to have multiple PSP games backed up through QCMA as it automatically chooses for you.

However, bamhm182 plans to add support for other platforms and a selector to be able to choose whichever game you want so in a short while, FinTrinity will become the all-in-one solution for installing the Trinity exploit!

How do I use FinTrinity?

FinTrinity is pretty simple to use if you follow these steps:

  • Before using it, you must have the following handy:
    • A Windows PC (its creator tested it on Windows 10 but I can confirm it works flawlessly on Windows 7 SP1) and your PSVita next to you along with the data cable

      Even though FinTrinity was released very recently, I encountered zero bugs and the process was very fast!

    • Python installed in order to run the application itself (FinTrinity is merely a Python script that works surprisingly well)
      • You may get the Windows installer from this link
    • QCMA with your PSVita already registered to it and a PSP game backed up (check out this article to learn more about how/why to get a PSP game)
      • You should also make a backup of the PSP game you have backed up just in case something goes wrong
  • After you have the above prerequisites ready, download FinTrinity from this link
  • Extract the ZIP file you just downloaded and open GUI.py if you want to use the GUI version or FinTrinity.py if you want to use the command line version
  • If using the GUI version, hit confirm to patch the game that FinTrinity chose. If you’re using the command line version, type “yes”
  • Wait a few seconds and you’ll get a message telling you that the process succeeded. The bubble backup in question has now been Trintified
  • Refresh QCMA’s database (right click on the tray icon) and copy the bubble back to your PSVita
  • Enjoy your newly hacked PlayStation Vita 🙂

As you can see, using FinTrinity is extremely simple and having tested it myself, I’m quite surprised at how quickly it does its job. In light of this, I’d personally recommend using FinTrinity even if you’re up to the task of applying Trinity to a PSP backup yourself since there’s little reason not to use this application!

If you were wondering what happens if you try running Trinity on FW 3.60, the answer is not much

Conclusion

Now that you’ve hacked your PSVita, you might as well install some great homebrew so grab VHBB and install whatever interests you. You might also be interested in downgrading to FW 3.60/3.65 through Modoru in order to get an untethered hack that needn’t be applied every reboot.

On the other hand, if you’ve already explored the PSVita homebrew list, you should check out thp’s Chro.mono 2 port to the PSVita which was released a short while ago 😉

FinTrinity’s Reddit Thread: https://www.reddit.com/r/vitahacks/comments/blm2au/i_created_a_tool_to_do_the_middle_part_of_trinity/

The post Bamhm182 releases FinTrinity, a tool to automate the Trinity Exploit Installation Process – You can now hack your FW 3.69/3.70 PSVita or PSTV in seconds! appeared first on Wololo.net.

Emulation Round-up: RetroArch 1.7.7 released with experimental XBOX ONE build, Improved Desktop UI and Bluetooth Keyboard/Mouse Support on the PSVita and a look at the RPCS3 Progress Report For March 2019!

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With the recent releases of the Trinity and PS3HEN exploits, focus has mostly been on the PSVita and PS3 hacking scenes. However, progress in the emulation scene didn’t stop and in the last couple of days, we got RetroArch 1.7.7 and two progress reports from the great folks of Dolphin and RPCS3!

RetroArch 1.7.7 released

The XBOX One never saw much love when it came to homebrew but it just received an experimental RetroArch port!

As usual, the Retroarch guys are hard at work improving their all-in-one emulation solution and this time, they’ve released version 1.7.7. While this version is more of a minor routine release, it still has some notable features. These include the release of an experimental alpha version of the XBOX One (UWP) version, the addition of RetroArch Settings in the Desktop UI so that you can manage them through a WIMP interface and support for menu widgets with an achievement notification widget being built in.

From a more technical point of view, RetroArch also gained a new OpenGL driver, a legacy OpenGL 1.1 driver which adds compatibility with ancient graphics cards and the main menu is now framerate independent. When it comes to platform-specific additions, we find support for Bluetooth Keyboards/Mice on the PSVita port, vibrate on touch for Android (no idea why anybody would want to use it but it’s there) and a separate macOS 10.13+ (High Sierra) version that makes use of Metal rendering instead of OpenGL rendering but older versions of macOS are still supported through another build.

To grab RetroArch 1.7.7 for the platform of your choice, check out this link

A quick look at the RPCS3 Progress Report

The RPCS3 folks love their statistics and as can be observed, the playable category is slowly creeping up to 50%!

The PlayStation 3 console was released over a decade ago and developers are still working hard on improving the main PC emulator for it. Thanks to this, a lot of work has been going on recently and in their recently published March progress report, the RPCS3 folks have been up to the following:

  • 39.6% of the games in RPCS3’s streamlined 3003-large game database are now rated as playable while 46.2% can get in-game which means that they can be played to varying degrees
    • This is a significant improvement compared to their statistics in March of last year where only 27.5% of games in their database were marked as playable!
  • Significant RSX Texturing improvements by kd-11 in the form of a rewritten texture cache that’s much more accurate and improvements to the blit engine (2D rendering part of the GPU) which translated to graphical improvements in many titles and the eradication of flickering in Demon’s Souls and fixing the water reflections Ratchet & Clank: A Crack in Time along making some stages in Kingdom Hearts HD 1.5 ReMIX work properly.
    • For more information about how the texture cache work, check out RPCS3 article on the matter
    • Thanks to the blit engine improvements, some games like Saints Row III/IV also registered performance improvements as CPU emulation of the blit engine is no longer needed for them

      Petrolheads unite because a bunch of racing games, like Ridge Racer 7, are now playable in RPCS3!

  • Nekotekina overhauled the SPU Interpreter (fast) into an LLVM-based interpreter which translated into performance boosts of up to 20% in some games and also upgraded the version of LLVM used in RPCS3 from 7.0 to 9.0
  • RPCS3 now natively supports the DualShock 3 controller and all its features, such as motion controls, but using it requires you to sacrifice Bluetooth compatibility (i.e wireless) and currently, it only works on Windows
  • God Of War 3 performance on a Windows system with an HDD has been improved by fixing a flushing to disk issue
  • VSH (XMB) emulation has seen a lot of progress and a special build of RPCS3 can now run it although games can’t be launched
  • Games that saw notable improvements are Gran Turismo 6, Supercar & Ferrari series, Ridge Racer 7 and NASCAR Unleashed in the racing department; Doom 3: BFG Edition and some sports games also saw some improvements

Conclusion

If you’re interested in more emulation-related news, you should check out Dolphin’s February-April progress report which includes a whopping 3 sub-articles along with normal progress report goodness! It includes information about a new Direct3D12 backend, a NetPlay Server Browser, emulated MotionPlus and much much more so it’ll keep you occupied for quite a while if you read everything. You should also check out recent updates to bsnes’ HD Mode 7 Mod by following this link.

On a concluding note, it seems that interest in emulation will never quite fade away and you can always support the hard-working teams mentioned in this article by donating a few bucks on their Patreon links which can be found below!

RetroArch’s Patreon: https://www.patreon.com/libretro

RPCS3’s Patreon: https://www.patreon.com/Nekotekina

The Dolphin Folks don’t accept donations so if you want to help, get coding or testing 😉

The post Emulation Round-up: RetroArch 1.7.7 released with experimental XBOX ONE build, Improved Desktop UI and Bluetooth Keyboard/Mouse Support on the PSVita and a look at the RPCS3 Progress Report For March 2019! appeared first on Wololo.net.


Significant PS3/PSVita Updates: PS3HEN 2.0.2 with PS2 Classics Launcher Support, RAP activation on-the-fly and More; LMAN releases an unofficial update to NoNpDRM with a fix for shared DLCs!

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When new hacks are made available, numerous updates to homebrew and the hack itself are made available and PS3HEN is no exception. This time, we have PS3HEN updated to version 2.0.2 and an update to LMAN’s unofficial NoNpDRM version!

PS3HEN updated to version 2.0.2 with PS2 Classics Launcher support and more!

Around two weeks ago, an anonymous developer released PS3HEN and noCFW PS3 consoles were finally able to run native PS3 homebrew and some CFW features for the first time.

Remember Call Of Duty 3? Neither do I but you can now play this console-exclusive COD game on your PS3 if you have PS3HEN enabled.

Following its release, PS3HEN received numerous updates, first with some minor updates and then a bump to version 2.0 which brought about some pretty important things like ISO and Kernel plugin support. Now, PS3HEN 2.0.2 has been released and it brings along:

  • PS2 Classics Launcher support has been added
  • On-the-fly RAP activation with the default paths being usb000/exdata/<rap> or usb001/exdata/<rap>
  • Hybrid Firmware Tools are now available when you have HEN activated
  • The application restriction for Remote Play with PC was removed
  • Game compatibility has been improved with games such as Call Of Duty 3 which crashed now working
  • Official firmware updates through the internet have been blocked, a HEN Updater in the Network section has been added and many other features
  • Many issues were fixed including one regarding official NPDRM content RIF deletion, installing all packages and explore_plugin patches.

To grab PS3HEN 2.0.2, follow this link (it’s at the bottom) and make sure you verify its MD5 hash before installing.

Please note that there’s an increased chance of getting banned on PSN if you use PS3HEN so usage should be at your own risk if you’re connected to the internet!

LMAN releases an unofficial update to NoNpDRM bringing about fumu-no-kagomeko’s shared DLC fix

NoNpDRM is a plugin by TheFlow which effectively disables DRM protection on native PSVita games thus allowing you to play your own dumped games on deactivated consoles, lets you run some demos as full games and greatly facilitates you know what to be possible among other things.

Recent PSVita releases: VHBB 0.83, VitaGrafix 3.2 with more game support and G*Maker with touchscreen support!

Some games like WipeOut 2048 use shared DLC among different Title IDs and NoNpDRM now supports it

Other than TheFlow’s official version, there’s also LMAN’s unofficial version which takes the same code of TheFlow’s plugin and has a few extra features that are not present in the latest official NoNpDRM release (version 1.4). The latest version of LMAN’s unofficial version of NoNpDrm brings along:

Other than having a slightly newer codebase, LMAN’s unofficial version of NoNpDrm also includes support for generating fake license files for themes and support for checking whether existing fake licenses exist before generating such a license.

To grab LMAN’s unofficial NoNpDRM plugin, check out his website and copy the SKPRX to your PSVita. The RAR file that contains the updated plugin also comes with its changelog and source code.

Conclusion

For further updates relating to PS3HEN stuff, you should surely follow esc0rtd3w’s Twitter and check out PSX-Place’s FAQ page about it as it has loads of important information about the hack in one place. On the other hand, if the PS3 or PSVita aren’t your jam, you might be interested in NulledPointer’s PS4HEN 2.1.1 release or melonDS’ recent progress with high-resolution rendering!

The post Significant PS3/PSVita Updates: PS3HEN 2.0.2 with PS2 Classics Launcher Support, RAP activation on-the-fly and More; LMAN releases an unofficial update to NoNpDRM with a fix for shared DLCs! appeared first on Wololo.net.

News Round-Up: Play! PS2 Emulator forced to run on the Switch and L4T Lakka released; Reddit user creates cool PSVita Bootscreen alongside ElevenMPV 1.2.0 being released and first 1TB microSD card available for purchase, Steam Link Released for iOS

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Sometimes, news comes in from right,left and center and today is one of those days as cool stuff happened in both the PSVita and Switch scenes! Other than that, a 1TB microSD card is available for purchase and Steam Link has finally landed on iOS!

Switch News: GBATemp User Forces Play! PS2 Emulator to run on Linux and L4T Lakka Released

Without a doubt, a console that many people dream of emulating on their portable devices is the PlayStation 2.

2 Day Round-Up: Play! PS2 Emulator forced to run on the Switch and L4T Lakka released; Reddit user creates cool PSVita Bootscreen alongside ElevenMPV 1.2.0 being released and first 1TB microSD card available for purchase, Steam Link Released for iOS

Emulating the PlayStation 2 on the Switch is kinda doable if you have the patience of a few saints 😉

As it stands, emulating it requires a fair deal of power but that didn’t stop GBATemp user ‘uyjulian‘ from attempting to run Play!, a PS2 emulator, on his Nintendo Switch. Unfortunately, the results weren’t exactly great as it’s been noted that:

  • Xenosaga Episode 1 runs at around 10FPS but he says that future speed-ups might increase the framerate to 30FPS
    • It’s important to note that the game runs at 20FPS on a PC (of unspecified specifications) so it may be Play!’s fault.
  • Another GBATemp user noted that Devil May Cry 3 ran at 10-20FPS which was said to be a somewhat playable experience
  • The above results were obtained with aarch64 JIT enabled which means that the emulator needs a lot of optimisations for any PS2 games to ever run well on the Switch
  • Apparently, the joycons don’t work and you need to overclock your Switch to the maximum frequency to get anything more than a slideshow which may not be safe to do in the long-term

With L4T Lakka, you get Vulkan support which improves Dolphin performance alongside a lot of other features!

As a result, it’s safe to say that full-speed PlayStation 2 emulation won’t be a thing on the Switch anytime soon but maybe, just maybe, some less-demanding games will be somewhat playable if Play! sees a lot of progress and speed-ups in the coming years!

On the other hand, an L4T (Linux 4 Tegra) version of the Lakka Linux distribution,which is aimed to be used with RetroArch emulation, has been released. This release, which shares numerous similarities with the recently-released L4T Ubuntu, has the following improvements over previous Lakka Switch releases:

  • Audio works through the headphones and internal speakers
  • The GPU driver now supports Vulkan
  • RAM is locked at full-speed which is 1600MHz as opposed to 800MHz before
  • Numerous stability improvements and the addition of Yaba Sanshiro (Saturn), Reicast (Dreamcast), mupen64plus-next and others.
  • The Dolphin core got Vulkan support which means that some titles, like Rayman 3, are now playable at full speed!

To grab L4T Lakka Switch, check out this link.

PSVita Releases: Reddit User SvenCuaresma creates classic PC boot screen for HENkaku Enso-enabled PSVitas and ElevenMPV 1.2.0 released

If you’re feeling nostalgic about your old Pentium-era PC, you can slap its bootscreen on your PSVita 🙂

For quite a while, it’s been possible to install a custom boot splash on your PSVita if it’s running FW 3.60/5 and various people have come up with cool ideas like the Windows 95 boot screen. Now, Reddit user SvenCuaresma has come up with a very nicely-made classic PC boot-up splash screen that can be easily edited and installed on your PSVita. In the Reddit thread describing his work, files for GIMP/Paint.net are provided so that you can modify/omit:

  • The logos
  • PSVita Model
  • Storage Capacity

ElevenMPV is an indirect port of the CyanogenMod/LineageOS Eleven Music Player which is the main theme with Joel16’s work

To grab this boot splash, check out this Reddit thread and follow the instructions to tailor it to your PSVita’s specifications!

On the other hand, ElevenMPV by Joel16 has been updated to version 1.2.0 with a couple of cool features which include a settings menu, proper saving of the last folder visited, support for displaying tag data (title, artist, genre etc) and some minor yet welcome UI improvements. To grab the latest version of ElevenMPV, you can open VHBB and get it from there or check its GitHub release page.

Conclusion

Obviously, all of these releases require space so if you’ve got $450 to spare, you should look at the 1TB microSD card linked above (link not affiliated with Wololo). More realistically, you can grab microSD cards of a lesser size like 128GB for manageable prices so perhaps you should look into one of those if you want to fill up your Switch with Wii, GameCube and Dreamcast games 😉

The post News Round-Up: Play! PS2 Emulator forced to run on the Switch and L4T Lakka released; Reddit user creates cool PSVita Bootscreen alongside ElevenMPV 1.2.0 being released and first 1TB microSD card available for purchase, Steam Link Released for iOS appeared first on Wololo.net.

PSVita Releases: batteryFixer with fixes for Vita battery issues, Vita Save Manager Nightly 191 with ur0/uma0 save dump support, button-only mode and remaPSV 1.1 with menu support for games running at a resolution lower than 960×544

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The last two days were pretty busy in the PSVita homebrew scene and brought about the release of batteryFixer alongside updates to two popular system tools.

SKGleba releases batteryFixer – A kernel plugin to fix any PSVita battery woes

PSVita Releases: batteryFixer with fixes for Vita battery issues, Vita Save Manager Nightly 191 with ur0/uma0 save dump support, button-only mode and remaPSV 1.1 with menu support for games running at a resolution lower than 960x544

If your PSVita’s battery has recently been a bit of a pain, SKGleba might have an easy solution for you!

Has your PSVita been having issues with its battery like showing an incorrect percentage or shutting off when the battery is allegedly half-full? If so, you’ll be pleased to hear that SKGleba has just released a plugin called batteryFixer which might fix these problems and also make your battery charge a tad faster!

From the plugin’s GitHub readme, the purpose of it is to reset battery information, to allow for recalibration, similar to what would happen if you physically disconnect the battery or execute a syscon keycombo. Other than resetting battery information, it also nukes temporary flags (crash/temperature/load/optimization) which SKGleba says are mostly useless and only serve to make the battery take longer to charge.

If you want to try it out, check out this link and follow the instructions provided to install the plugin (it’s pretty simple to do); SKGleba recommends you use it on a fully-charged battery. The plugin only works with HENkaku-Enso enabled PSVitas (i.e FW 3.60/5)

If your PSVita’s battery is working fine, you probably shouldn’t use this plugin as it’ll result in little to no benefit.

Homebrew Updates: Vita Save Manager Nightly 191 and remaPSV 1.1

Vita Save Manager can now be controlled with buttons only (again) and also lets you dump saves to uma0/ur0

Unlike the PSP, backing up saves from a vanilla PSVita is a headache since it requires you to backup the whole application rather than the save data on its own. However, thanks to d3m3vilurr‘s Vita Save Manager, backing up/restoring save game data has been much easier since the early days of HENkaku. Occasionally, this popular utility receives an update and this time, we have a feature-packed Nightly update which brings along:

  • The list mode (similar to the GUI of pre-2.0 versions) has added back
  • The GUI can now be controlled using buttons-only which means that the latest version of Vita Save Manager is compatible with the PSTV
  • A simple configuration screen is opened by pressing SELECT in the main screen (or the R-trigger when in button-only mode)
  • Support for saving game data backups in ur0 and uma0
  • The ACCOUNT_ID field in param.sfo is now automatically replaced

To grab this nightly version of Vita Save Manager, check out this link. If it doesn’t work properly, it’s probably because you need to open it once then close it and re-open it.

remaPSV’s configuration menu has been updated so that it works better with games that the PSVita can’t manage to run at its native resolution like GoW II

Last weekend, Rinnegatamante’s button remapping plugin also received an update which bumped its version number to 1.1. This update brings:

  • A rework of the plugin’s configuration menu so that it can now be used in games that run at a resolution lower than 960×544 (Vita’s native resolution)
  • A frame limiter has been added to the menu so that now, it doesn’t run too fast in some games
  • A typo relating to the R Trigger was fixed
  • Buttons like L3/R3 that aren’t detected in native PSVita games but are available on controllers used with the PSTV are now remappable even on games that don’t support them
  • A code cleanup, the ability to close the menu by pressing SELECT and a menu showing hooked functions (debug purposes)

To download remaPSV 1.1, check out this link and copy the SUPRX file to your PSVita to install it.

Conclusion

Other than new software releases, the last 2 days also saw PSVita Saves going back up. This is a website that lets you upload/download PSVita saves to/from the public which are to be used with Vita Save Manager.

If you appreciate the work of the developers whose homebrew was mentioned in this article, you may donate to them by following the links below for more great releases 🙂

Rinnegatamante’s Patreon: https://www.patreon.com/Rinnegatamante

SKGleba’s call for spare PSVita motherboards: https://twitter.com/skgleba/status/1121925907764133889

d3m3vilurr: https://github.com/d3m3vilurr/vita-savemgr/issues/40#issuecomment-299191733

The post PSVita Releases: batteryFixer with fixes for Vita battery issues, Vita Save Manager Nightly 191 with ur0/uma0 save dump support, button-only mode and remaPSV 1.1 with menu support for games running at a resolution lower than 960×544 appeared first on Wololo.net.

#VitaJAM2019 explained – Opinion

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Disclaimer and note from wololo: The following article was sent to us by developer Grzybojad, who was a participant in the homebrew contest #VitaJAM2019. The contest was tainted with multiple organization issues, and the following article is that developer’s perspective on what happened.

We internally discussed at length whether to publish this article or not here on the blog, as it could just fan the flames of some drama that might just need to die already. But on the other hand we want the voices of the Homebrew community to be heard on this site, and, in this case, this means hearing the point of view of the developers who participated in the contest.

We have attempted to reach to the organizers of the competition via twitter in order to give them an option to respond to some of the concerns raised by Grzybojad, but they have not replied.

The following is published without modification. The author’s opinions are their own and do not necessarily reflect what we at wololo.net think about the VitaJAM2019 competition.

 

Introduction

The recent #VitaJAM2019 has been surrounded with confusion and controversy. In this article, I will attempt to clear up the situation as much as possible for the participants, spectators and everyone else who’s interested in what’s been happening the past month in the Vita scene.

 

I am Grzybojad, if you know me, it’s probably because of my mildly successful homebrew Vita game, vitaSnake. I entered this jam with Pingo. This past month, myself, dots_tb and others, have been investigating #VitaJAM2019 and it’s organizer, trying to bring clarity on what’s been happening. Here’s an overview of the events and the results of our investigation.

 

Disclaimer: I tried to write this article as objectively as possible. Opinions are clearly stated as such.

Pump up the jam

On April 9th, 2019 a newly created Twitter account @RePSP2 announced a PS Vita homebrew game jam with a total prize pool of $500. While the event utilized minimal advertisement, many vita homebrew developers received a twitter follow by the mysterious account. Consequently, word spread quickly. People were skeptical, no one knew who the organizer was and they weren’t backed by any trusted source.

At first, there were only 3 rules:

  • You are not allowed to submit existing projects; however, updates to existing projects are eligible.
  • Anyone can enter as many times as they desire, but to keep things fair, only one of a developer’s projects can place first, second, or third.
  • All entries must be submitted by April 23rd. Voting begins on this day, so late entries cannot be accepted.

The following day one more rule was added: no ports allowed, only original games.

 

Developers were split. While some warned others not to participate, others decided to enter, tempted by the prizes and/or just to have fun.

 

The deadline was in 2 weeks. Not a lot of time to create a new game from scratch, but a short time frame is what defines a game jam. More and more people were joining the competition and when the deadline finally hit, 18 games have been qualified:

 

  • Rocket Tank by Spartanfox
  • Chess 3D by Davis Nuñez
  • OpenSeason by InquisitionImplied
  • Pingo by Grzybojad
  • HHHSRP by dots_tb & Coderx3
  • Overcome by Lapy
  • Vita Fighters by AngryDevs
  • Doom Vita by Gambikules
  • No More Dungeons! by VitaHex
  • Speedrun Vita by FantaHourglass
  • Hello_World(); by Silica
  • AGWOAN by Borad Games
  • To Pieces by Slava
  • Kill ‘em All by Retro Gamer
  • The Orange Sunflower by Modello
  • Cubik Adventure by LuckTheGamers
  • Prototype (Sword journey) by JacobsPlayground
  • My Bakku Pakku by LazyOx

 

 

The voting bracket:

This bracket caused confusion for several reasons. First of all, there’s the crossed out UFE Demo by Retro Gamer sitting next to Kill ‘em All by the same developer. UFE Demo was disqualified before the voting began, which put Kill ‘em All in the quarterfinals, a position that some other entries would have to win 2 votes to get to. There are also 3 pairs starting at lower positions than the others. The entries were seemingly positioned in a way that would make “similar” games go against each other.

The voting

Voting was done via public Twitter polls, open to anyone with a Twitter account. However, RePSP2 reserved themselves a right to choose the winner against the poll. The first vote, Chess 3D vs. OpenSeason went smoothly, Chess 3D won with 54% of the 222 total votes. Vita Fighters vs. Doom Vita, was when things got shaky. During the 24 hour voting session, the 2 games were neck and neck, Doom having a slight lead. But near the end, 700 votes in favor of Vita Fighters have appeared out of nowhere. The vote ended with 86% of the 865 votes for Vita Fighters. RePSP2 stepped in and announced Doom Vita as the true winner.

 

Controversy ensued with Pingo vs. HHHSRP. In the first few hours the vote was close, but then 116 votes were added in the span of 6 minutes. The final score was 199 to 86, a 113 vote count advantage for HHHSRP. A user called NortenBlack came to the HENKaku Discord server, showing proof that he was the one who bought 100 votes to “screw dots and coderx3”, thinking that their game will be disqualified for the same reason as Vita Fighters was.

RePSP2 decided that HHHSRP should win, saying “Without the botted votes, HHSRP won against Pingo by a 100 to 86 vote.” Dots_tb asked for a recount, but was denied. At this point it seemed that most people lost what little faith they had in the fairness of this competition.

 

To keep things short, the controversies created by RePSP2’s interventions continued: Silica’s Hello_World(); was disqualified for “discouraging creators through threats”, The Orange Sunflower vs. Cubik Adventure ended in a tie, but RePSP2 chose The Orange Sunflower as the winner by “a coin toss”.

Modello is RePSP2 confession

On May 6th, Modello, the participant behind The Orange Sunflower wrote a twitter thread in which he confessed that he’s the one running the competition and the @RePSP2 account. He explained that he was disappointed with the entries and made his own: The Orange Sunflower and Sword Journey, saying he wanted his own games to win and “save money” (more on that later).

The jam continued and Modello promised the prizes would still be paid out to the winners.

The investigation

 

When RePSP2 announced the jam, everyone wanted to know who they were.

Could they be trusted? The organizer avoided all questions, stating, they’re “just a Vita fan trying to give back to the community”.

People wanted to figure out who RePSP2 was. The folks over at the CBPS Discord server did some investigating and found a lot of “bread crumbs” linking Fanta Hourglass to RePSP2. These include:

  • Fanta Hourglass being first account to be followed by RePSP2
  • Fanta and RePSP2 would follow the same people and retweet/like the same posts in quick succession
  • mightyclean, the person who made music for Fanta’s Speedrun Vita was the first person to follow RePSP2
  • RePSP2 retweeted Fanta’s discord, but not the CBPS Discord
  • This weirdly worded tweet, that was quickly deleted
  • DMs in which both Fanta and RePSP2 claim to have ported Deltarune to the Vita, both saying that they had problems with the controls
  • Fanta being the first person to bring up the jam on the HENKaku Discord, moments after it was announced

 

This evidence seemed to link them in some way, but it was hard to say that they are the same person. A more convincing piece of evidence was found by using Twitter’s password reset tools. These will show the last 2 digits of the phone number connected to the account. Fanta’s and Modello’s phone numbers both ended in the same 2 digits, the chances of that happening randomly are 1 in 100. With that, we were fairly convinced and decided to question Fanta further.

The cross-examination

Fanta agreed to being questioned, so on April 10th, dots_tb and Silica spent an hour in a private server asking him to comment on the evidence (I wasn’t there when it happened, because it was night time for me). Fanta was very cooperative and his testimony led us to these conclusions:

  • Fanta and Modello have known each other for a long time, but they only recently started talking again.
  • Fanta gave Modello his phone number to create multiple Twitter accounts
  • Modello didn’t make The Orange Sunflower. It was an “inside joke game” that Fanta made before the jam was announced.
  • He didn’t make Sword Journey either, Fanta claims that neither of them know JacobsPlayground.
  • Fanta would send Modello links to entries, that’s why their Twitter activities were so similar.
  • Fanta explained the weird tweet, by saying it was a joke that he deleted, because he didn’t want Retro Gamer to be angry with him.
  • Fanta gave Modello his half finished Deltarune port and told him what problems he had with it. Modello just repeated what he heard from Fanta, when DMing with Silica.
  • RePSP2 pretended to hate Speedrun Vita to cover for Fanta.

 

Fanta’s explanations left little to be desired, so he was let off the hook. This doesn’t change the fact that he lied about not knowing who RePSP2 is and the conflict of interests with joining a competition run by his friend.

Back to the organizer

Modello may have had good intentions at the beginning, but there’s so much wrong with how they handled #VitaJAM2019. First of all, they admitted that the jam was announced with little to no prior preparations and Modello’s expectations were mostly unrealistic. They were disappointed with the quality of the entries. Making games is very difficult, 2 weeks is enough only for a quick prototype, a small game with simple mechanics. The Vita homebrew game scene is small and consists of mostly amateur game devs, with very little experience I’m surprised that we got these many quality entries.

 

Modello went out of their way to insult the quality of many entries, even after their “confession”. Personally, I believe it’s outrageous that Modello really thought that The Orange Sunflower and Sword Journey could win against all the other entries in a community vote.

You may be thinking “didn’t Fanta say that Sword Journey had nothing to do with Modello?”. We found no evidence linking JacobsPlayground with Modello, we conclude that it’s another one of Modello’s lies, but we can’t be sure.

The final

Before I go into how the competition ended, I feel it’s the right time to interject my personal opinions. After reading the previous sections, you probably agree that this has been a disaster. I developed Pingo to enter this game jam and I don’t regret it one bit, but I’m also glad it lost in the first round. I was no longer associated with this mess, so I could watch from the sidelines as the tournament fell apart. Most votes had an unsatisfying ending either due to manipulation, bought votes, or because the organizer decided to choose the winner arbitrarily. The vast majority stopped believing that the cash prizes would ever be paid out. Now, back to the “as objective as possible” rundown of the final.

 

HHHSRP made it to the final and it’s opponent was to be revealed between Kill ‘em All and Bakku Pakku. This semi final received 2070 votes, the previous only 239 (Kill ’em All vs. AGWOAN only got 305 votes.). This could be attributed to Retro Gamer’s large following, but our real time observation of the poll shows unnatural growth, with packs of 30-200 votes being added at once. These “packs” were being added to both entries, but Kill ‘em All received a lot more of them, winning the poll 1634 to 436.

 

This didn’t matter anyway, Kill ‘em All was disqualified for being a port of a mobile game, even though the organizer has previously stated that it qualified. Bakku Pakku wasn’t moved up to the final, instead HHHSRP was announced as the winner of the #VitaJam2019 causing the biggest backlash yet.

 

No More Dungeons was “randomly chosen out of a hat” for 2nd place, the 3rd place to JacobsPlayground’s Sword Journey, with no explanation and the additional 4th place went to The Orange Sunflower with a supposed $1000 reward. link to tweet

 

At the time of writing this, it’s been 4 days since the winners were announced, but neither dots_tb, Coderx3 nor VitaHex have gotten their rewards.

Summary

The #VitaJAM2019 has been shady from the very beginning, progressively getting worse and worse, spiraling into madness. It wasted people’s time and gave a bad first impression to contestants who never took part in a game jam before. The voting system was unfair, easily cheated and manipulated, no one even knows how high their entry would’ve placed in a legit competition, so even the winners can’t feel happy about their achievement. The organizer not only failed to hold a fair competition, but manipulated and sabotaged it, while insulting the contestants.

 

PS: The organizer has changed the twitter handles multiple times:

  • The main competition account: @RePSP2 > @ReHHHSRPEVita > @CasualSuperhero
  • The “Modello” account: @ModelloOdyssey > @JUSTINP

The post #VitaJAM2019 explained – Opinion appeared first on Wololo.net.

mGBA 0.7.2 released with improved frame drawing speed on the PSVita, Wii/3DS fixes, memory leak fixes and more accurate emulation!

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It is widely agreed that the GameBoy Advance has a huge selection of quality titles by both Nintendo and non-Nintendo fans. As a result, emulators for this great portable are still being developed and updated with the latest release being mGBA 0.7.2.

What is mGBA?

As its name suggests, mGBA is a GameBoy Advance emulator that’s still in development but it also emulates the original GameBoy and GameBoy Colour.

mGBA on the PSVita in action playing TLZ: The Minish Cap

This emulator that is mainly developed by endrift, which focuses on accuracy and good performance on lower-end hardware, is available for a wide variety of systems including the PSVita, Nintendo Wii, Switch and 3DS other than versions for Windows, macOS and Linux. It must also be noted that these ports are all derived from the same codebase and get updated simultaneously so when an update lands, every port gets the new features if the hardware supports them. Among the features that mGBA has, we find:

  • Save state support
  • GameBoy Camera, Super GameBoy and GameBoy Printer support
  • A Bilinear filter on desktop versions
  • The ability to render the 3D assets of games at higher resolutions similar to HD Mode 7 in bsnes – This feature is only available in Nightly builds
  • Cheat code support, customisable button mappings and FPS counter among other features

What does mGBA 0.7.2 bring along?

Emulation News: mGBA gets Hi-Res mode which allows 3D games to be run at higher resolutions, David Miller working on porting more emulators to the PlayStation 4 including Reicast/PCSX-R and Yuzu (Switch emulator) receives Boxcat which allows for dynamic content addition!

mGBA 0.7.2 is mostly a bug fix update and it doesn’t include the High-Res mode recently added but that may come soon in an official release

mGBA 0.7.2 is a minor update although it brings some important features to console ports. Its changelog includes:

  • Improved frame drawing speed on the PSVita
  • On the 3DS, a fix has been made to ensure that core 2 can be used for the threaded renderer
    • This fixes freezing/hanging issues on non-CFW New 3DS consoles
  • The aspect ratio on the Wii port was fixed to make it a tad more accurate
  • Numerous memory leaks were fixed on all versions of the emulator
  • Fixes relating to the Qt UI
  • Many accuracy improvements including the implementation of mosaic on transformed sprites which was an long standing bug opened in 2013, fixes to DMA and timing adjustments to the original GameBoy emulation section

Unfortunately, mGBA 0.7.2 doesn’t contain any major feature or the recently introduced High-Res mode to the emulator although mGBA 0.8 will probably be a bigger release which should bring numerous features according to the emulator’s timeline. Other than mGBA, there’s also medusa by the same developer in the works which is a Nintendo DS emulator but currently, the focus is on mGBA instead.

Conclusion

To grab mGBA, follow the link below and select the platform of your choice and you may also support the emulator’s development on Patreon through the link below. On another note, the PSVita recently received a ZX Spectrum emulator called ZXVita and RetroGuru Team ported Fruit’Y to it which is an original game inspired by Gem’X!

mGBA download link: https://mgba.io/downloads.html

mGBA Patreon (donation): https://www.patreon.com/mgba

The post mGBA 0.7.2 released with improved frame drawing speed on the PSVita, Wii/3DS fixes, memory leak fixes and more accurate emulation! appeared first on Wololo.net.

PSVita Releases: Vita Moonlight 0.6 with better performance and support for GFE 3.19 among other new features; Julius (Caesar III engine) 1.1.0 gets released with an official PSVita and Switch port and Meritous gets cheats!

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As usual, the PSVita homebrew scene is still receiving new homebrew and updates to existing stuff at a pretty decent rate considering how long ago the console got hacked. This time around, we have an update to the immensely popular Vita Moonlight bringing better performance and GFE 3.19 support along with updates to Julius and Meritous.

Vita Moonlight 0.6 Released: Better performance, GFE 3.19 support, nicer font and usage of Vita2D

Fancy playing a few Steam games on your PSVita? With Vita Moonlight, you can as long as your PC/laptop has a dedicated Nvidia graphics card that’s too old or low-end! (Image Source)

Vita Moonlight is a port of the Moonlight game streaming software to the PlayStation Vita by d3m3vilurr. Moonlight is an open-source implementation of Nvidia’s GameStream protocol, that allows you to stream games/emulators from your PC over a LAN, which is available on a large number of platforms including Android, iOS, Windows, Mac, Linux and the PSVita.

In order to use Vita Moonlight, you obviously need to have a hacked PSVita, a decent wireless router/connection and mostly importantly, a PC/laptop with a graphics card from this list (the PC streaming section).

The most recent update to Vita Moonlight, version 0.6, which was just released brings along:

  • An update to the latest version of moonlight-common-c which is the core implementation of Moonlight
    • This brings about support for GFE 3.19 and better performance

      Other than performance improvements, Vita Moonlight got some UI improvement such as a nicer font and a poor network strength indicator!

  • When displaying text, nerdfont rather than the stock PSVita system font is now used
  • Vita2D is now used instead of direct framebuffer handling
    • This should provide easier handling of textures
  • A poor network indicator has been implemented
  • Some other minor things, like inih being updated to the latest version, which could be seen in the full changelog found with the download link below

 

To grab Vita Moonlight 0.6, check out this link or wait until it gets uploaded on VitaDB. If you encounter any issues, report them to the Issues Tab on the link provided.

Julius 1.1.0 and Meritous 1.1.0 released: Julius gets a native Vita port and Meritous gets a cheat menu

If the Caesar series is your thing, then you’ll be pleased to know that the Vita now has an original port of Julius that comes with built-in touch support!

In the last few days, Julius and Meritous which are two open-source game ports also released an update which brought about some noticeable changes. Starting off with Julius, which is an open-source implementation of the Caesar III engine ported to the Vita by devnoname120, it received a significant updated bumping its version number to 1.1.0. This update comes with:

  • An official PSVita and Nintendo Switch port which means that these consoles will probably receive future updates of Julius!
  • Touch-screen support thus allowing for better control on touch-enabled devices so no more fidgeting around with the cursor
  • Non-ASCII characters are now supported for file names/hotkeys and Russian/Polish support got added
  • Better rendering performance especially when tooltips are drawn
  • Some gameplay enhancements such as visual feedback when clearing land and better right-click support

Finding Meritous too difficult? Fear not as it just got a cheats menu 😉

To grab Julius 1.1.0, check out this link and select the download for the platform of your choice or download it through VitaDB. Bugs should be reported to the Issues tab as well.

On the other hand, Meritous which is a dungeoun crawling game ported to the PSVita by Rinnegatamante also received an update. This update brings along two things namely:

  • A cheats submenu found in the menu bar with two cheats intended to make your life easier
  • The unused black SDL cursor on the top-left of the screen was removed

You may get Meritous from VitaDB as it’s available on there right now or check its changelog here.

Conclusion

In order to donate a few bucks to the folks mentioned in this article, check out the links below so that you can buy them a beer or two. On the other hand, if you’re also into the DS, you might be interested in the recent release of the Memory Pit exploit and FreeNAND which was released today letting you use other NANDs on your DSi..

d3m3vilurr donation methods (PayPal/BitCoin): https://github.com/d3m3vilurr/vita-savemgr/issues/40#issuecomment-299191733

Rinnegatamante’s Patreon: https://www.patreon.com/Rinnegatamante

Devnoname120 and Julius don’t seem to have any donation method.

The post PSVita Releases: Vita Moonlight 0.6 with better performance and support for GFE 3.19 among other new features; Julius (Caesar III engine) 1.1.0 gets released with an official PSVita and Switch port and Meritous gets cheats! appeared first on Wololo.net.

ForceLang for the PSVita released allowing games to override the system’s language and melonDS updated with OpenGL support & upscaling opening up possibilities for the Switch/PSVita!

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Following Atmosphere 0.8.10’s release with support for language changing on a per-game basis, it seems that somebody decided to bring that feature over to the PSVita with a plugin called ForceLang! Other than that, melonDS has finally got a hardware-accelerated OpenGL renderer which could potentially bring some interesting news relating to DS emulation on the PSVita/Switch in the future.

PSVita Plugin Release: ForceLang by xdanieldzd

As its name implies, ForceLang is a plugin that lets you force a language, other than that of the system, for a specific game/application. This plugin works by hooking into sceAppUtilSystemParamGetInt and SCE_SYSTEM_PARAM_ID_LANG thus forging the language selection message passed to software.

This means that you can, for example, run a specific game in Italian even though your system’s language is set to British English.

Fancy practicing a foreign language by gaming on your PSVita without changing the system language? With ForceLang, you can do that easily! (Dragon Quest Builders in image)

Getting this plugin to work is pretty simple and requires you to go through the following steps:

  1. Download the plugin from this link and also grab kuio (a plugin to facilitate I/O by Rinnegatamante)
  2. Copy these plugins in ur0:/tai or ux0:/tai and add them to config.txt
    • kuio needs to be installed in the *KERNEL section and ForceLang needs to be installed on a per-title basis as show in the README linked below
  3. For the Title ID you installed the plugin for, you need to create a corresponding text file in ur0:/data/forcelang with the Title ID in question as its name. In this text file, you input the number of the language you want; a list of which can be found in the README
    • For example, if you want to change the language of PCSE00120 (Persona 4 Golden), you need to create a file called PCSE00120.txt in ur0:/data/forcelang
  4. Reboot your PSVita and enjoy your games in a different language!

It’s important to note that this plugin is still in development and might have some issues. Other than that, some games might not have the files needed to run in certain languages so keep that in mind before blaming the plugin.

To get this plugin, follow this link and to check out the README, click here. Issues should be reported in the Issues Tab of the GitHub links just provided.

Emulation Releases: melonDS 0.8 released with OpenGL acceleration & upscaling for better Nintendo DS emulation!

If you haven’t heard, melonDS is a Nintendo DS emulator by staplebutter (Arisotura) on which work started sometime in 2016. While it had an on-off period last year, progress has now been steady for a pretty decent amount of time and we have finally got the long-awaited 0.8 release bringing us an OpenGL renderer for faster performance alongside upscaling support!

melonDS now has an OpenGL renderer allowing you to play DS games with a lot of 3D sprites like Mario Kart DS in HD resolutions! (Source)

According to melonDS 0.8’s release thread, this update is a somewhat experimental since further testing is needed to make sure that it works on all setups and OpenGL drivers. Furthermore, some features of the DS’ GPU aren’t implemented as of right now so some games might have some odd graphical issues but one can always use the software renderer for that.

That being said, Mario Kart DS seems to be running pretty well as per a video attached in the release thread which means that the OpenGL renderer and upscaling are working pretty well provided your PC is powerful enough.

Other than good news for people who want to emulate the Nintendo DS on a PC, the release of melonDS 0.8 also brings some promising news for DS emulation on the Nintendo Switch and PlayStation Vita; two consoles to which the emulator has been ported (the PSVita has source code for a working port available but not an installable version). This is because the OpenGL renderer can take a lot of load off these consoles’ CPU when emulating the Nintendo DS thus allowing more games to be playable.

However, there are no public builds of melonDS 0.8 for any of these consoles right now and it must be noted that the PSVita might still not be powerful enough to run most Nintendo DS games so don’t hold your breath on that front although the Switch will most likely fare much better.

To grab melonDS 0.8 for Windows or Linux, check out this link. Issues should be reported to its GitHub repository as usual.

Conclusion

Other than ForceLang and melonDS 0.8, the last few days also saw MAME 0.210 being released which brought about support for various table top games like Mattel’s Computer Chess! On the Switch front, L4T Ubuntu got sleep support and Emunand Switcher has also been released allowing switching between several EmuNANDs stored on a microSD card.

The post ForceLang for the PSVita released allowing games to override the system’s language and melonDS updated with OpenGL support & upscaling opening up possibilities for the Switch/PSVita! appeared first on Wololo.net.


ElevenMPV for the PSVita gets updated with fixes, audio seeking via touchscreen, support for opening audio files from uma0/ur0 and Dolphin May 2019 progress report published featuring Taiko no Tatsujin Drumset support, passive stereoscopic 3D & more!

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The PSVita’s stock music player does the job although it won’t win any awards so Joel16 went ahead and created ElevenMPV. Over the last couple of weeks, this homebrew music player has been receiving a fair amount of updates and now, it’s at version 2.0 which brings about support for music seeking! Other than that, we’ll also be looking at the Dolphin progress report for May 2019 in this article.

PSVita Homebrew Release: ElevenMPV 2.0 with touchscreen seeking support, support for opening media stored on uma0/ur0 and various fixes

Now, you can seek music in ElevenMPV so you can skip to your favourite parts in songs/podcasts!

As part of Sony’s theme with the PSVita to lock down every system component as much as possible, even importing music to the console requires you to use QCMA/CMA. Without a doubt, this can be a significant nuisance if you have a large library but until ElevenMPV dropped this April, the stock music player was the only way to play audio in a dedicated music player on the Vita (VitaShell can play audio files but it’s a file manager at heart).

ElevenMPV, by Joel16, is a dedicated music player for hacked PlayStation Vita consoles that’s modeled after Eleven, which is the CyanogenMod/LineageOS music player, following the general CyanogenMod theme found in the developer’s work with homebrew like 3DShell. This music player allows you to play music files in various formats, such as MP3/FLAC/WAV/OGG and others, and it also has a large amount of features like metadata support and a shuffle function.

Now, it’s been updated to version 2.0 and this update brought along:

  • Other than seek support, ElevenMPV 2.0 also brings about the ability to open music from ur0/uma0 which may be useful if you have a huge music library

    The ability to seek (change the time) music by using the touch screen for all supported except OPUS

    • Seeking in FLAC/MP3 files may be a bit slow; OGG seeking might crash if you do a lot seeking in a short period of time but should be fine under normal use.
  • Support for opening media from ur0 and uma0 rather than only ux0
    • This could be very useful if you have a microSD full of music you’d like to use on your PSVita.
  • The ID3v2 character limit has been bumped to 64 characters allowing longer metadata (album title, artist, genre) to be displayed on screen
  • Sony’s dynamic normaliser can now be turned on from the main menu
  • The version of mpg123 being used has been updated to version 1.25.10 and a couple of bug fixes relating to MP3/FLAC playback

To grab ElevenMPV 2.0 and give your PSVita a good music player, check out this link or grab it via VHBB. Issues should be reported to the Issues Tab on GitHub link provided as always.

Emulation News: Dolphin May 2019 Progress Report Published with Taiko no Tatsujin Drumset & Drawsome Tablet support, stereoscopic 3D support and better USB device support among other stuff!

While the Dolphin emulator has been around for over a decade, improvements are still being made and interest is still pretty high.

As a result, the folks behind it publish numerous nicely-written progress reports and this time, the May one just got published. Obviously, you can read the full report but checking out the link below but here, a concise summary of the most important will be given:

  • Apparently, drawing tablets for the Wii were a thing and now, Dolphin supports Drawsome which is Ubisoft’s variant along with the 2  games ever made for it

    Proper support for the Taiko no Tatsujin drumset has been implemented allowing you to fully utilise a Wii/PS4/Switch drumset.

    • This means that you can now navigate the game’s menus with the drumset itself rather than with a separate controller
  • Support for the Drawsome drawing tablet and its huge selection of titles of which there are only 3, one of which is a compilation disk of the other 2!
  • Passive stereoscopic 3D has now been implemented allowing you to play games in 3D or at least try to
    • Obviously, you need a monitor that supports 3D, such as Nvidia’s 3D Vision, and a pair of 3D glasses
  • You can now test new controller settings without closing the controller configuration window thanks to an improvement in window structuring thus fixing an odd behaviour introduced during the switchover to Qt
  • If you’re a fan of drum games, then Dolphin’s latest update will surely put a smile on your face as the Tatacon is now fully supported!

    Some Wii games make use of USB peripherals like a keyboard or skateboard (Tony Hawk Ride) and Dolphin supports these through Passthrough. In May, this feature received a couple of important updates making it much more stable on Windows/Linux/macOS thanks to libusb updates and now, USB webcams can be used on Dolphin when it’s running on Windows!

    • Performance improvements for some games that use Passthrough, like American Idol Encore, are also present in the latest development builds thanks to improved USB device polling support
  • Star Fox: Assault’s (GameCube) random crashes have been fixed (there’s a lengthy explanation about this) and Cubeb is now the default audio backend on Windows

As demonstrated above, last month brought about a lot of cool features to Dolphin so to read more, check out the full progress report by clicking here.

Conclusion

As usual, the homebrew/emulation communities are always releasing interesting stuff and covering everything is pretty difficult. As a result, you might be interested in checking out this recent video about Orbital’s (PS4 emulator) recent progress which includes DualShock support and DobieStation’s (PS2 emulator) performance improvements thanks to GS JIT.

You may also support Joel16 by following the links below; no links are provided for Dolphin as they don’t accept donations.

Joel16’s PayPal link can be found in ElevenMPV’s release page above.

Joel16’s Patreon (mostly inactive): https://www.patreon.com/joel_16

The post ElevenMPV for the PSVita gets updated with fixes, audio seeking via touchscreen, support for opening audio files from uma0/ur0 and Dolphin May 2019 progress report published featuring Taiko no Tatsujin Drumset support, passive stereoscopic 3D & more! appeared first on Wololo.net.

Vita Moonlight 0.6.1 released with a fix for the stream delay issue and ByLaws gets the Portal game, WiFi and Touch working on Android for the Switch! – Borderlands may soon be coming to the Switch via Android

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One of the main goals that homebrew communities strive to achieve is to make game consoles more useful and this is done by continued hard work even after an initial PoC/release. In this article, we’ll be looking at the just released Vita Moonlight 0.6.1 and ByLaws’ further progress on getting Android to work properly on the Nintendo Switch!

Vita Moonlight 0.6.1: The stream delay and desync issue is no more!

Vita Moonlight, by d3m3vilurr, is a port of the Moonlight game streaming software which is an open-source implementation of Nvidia’s GameStream protocol.

Moonlight has been updated yet again and this time, it’s to fix a nasty issue that version 0.6.0 introduced!

This protocol allows desktops/laptops with a supported Nvidia graphics card (from this list; cards that are not too old or low-end are supported) to stream games over a local area network through Geforce Experience and this stream can be picked up by a variety of devices such as the PSVita, Android/iOS phones/tablets and other PCs as long as Moonlight is installed.

 

Now, the Vita port of Moonlight has been updated to version 0.6.1 and this brings along:

  • A fix for the stream delay issue which was tested by ALC4pwn
    • This bug, which is not experienced by all users, is not present in versions older than Vita Moonlight 0.6
    • It consists of a high degree of delay/desync after a few minutes of gameplay regardless of what type of settings are used

If you’re affected by this bug, you can grab Vita Moonlight 0.6.1 from this link or wait until it’s uploaded to VitaDB so that you can get it via VHBB. d3m3villur can be donated to by following the PayPal link found here. Issues are to be reported in the Issues tab of the given GitHub download link.

ByLaws does further progress on Android for the Switch: Portal game (SHIELD exclusive) now runs and Wi-Fi, Touchscreen are now working!

ByLaws just demonstrated Portal in the low quality video linked below running on the Switch (yeah, the Switch console can be seen in the video this time)

As mentioned a few days ago, interest in Android for the Switch has been rebooted with ByLaws (Billy Laws) getting GPU acceleration working! While this was pretty exciting news, ByLaws noted that the whole port had been redone and some things that were previously working weren’t working anymore but now, these have been fixed.

In a Reddit thread posted around a day ago, ByLaws published a video of his Nintendo Switch running Portal for Android which is an NVIDIA Shield exclusive meaning it only runs on specific Tegra hardware (the Switch’s SoC is based on the Tegra X1). Other than getting Portal up and running, ByLaws also had more good news to share which includes:

Funnily enough, the Switch got DOOM (2016) but Borderlands is still a no-show but with a potential Android port, you might just be able to play it!

In its current state, it could be said that ByLaws’ port of Android is in a semi-complete state as the basics are working and some Android custom ROMs have less working features when they’re initially released. However, ByLaws still has a sizeable TODO list which includes:

  1. Implementing auto rotation through the Switch’s gyroscope
  2. An easy way to adjust Switch overclock settings
  3. The addition of a launcher that can be easily controlled through a controller
  4. Sleep support
  5. Handheld joycon support
  6. Support for USB HDDs and TWRP

It’s important to note that ByLaws has given no ETA so it’s of utmost importance that you don’t pester him and let him do his job.

Conclusion

Obviously, running Android on the Switch is a pretty exciting concept even if you own an Android tablet but for now, patience is key. If the current rate of progress is kept up, it’s possible that a working build is released in a few weeks but it’s also possible that development on Android on the Switch doesn’t keep on going forward like what happened in February.

For more information, you can check out the SwitchHacks subreddit, ByLaws’ Reddit profile & the video of Portal on the Switch linked below:

Portal (Android) on the Nintendo Switch: https://photos.app.goo.gl/Nj6c16jHd19ZyUKk8

The post Vita Moonlight 0.6.1 released with a fix for the stream delay issue and ByLaws gets the Portal game, WiFi and Touch working on Android for the Switch! – Borderlands may soon be coming to the Switch via Android appeared first on Wololo.net.

Vita Homebrew Browser (VHBB) 0.90 Released – Search Functionality, Auto-Updater, Improved Button Navigation, More Accurate Progress Bar And More!

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Apparently, today is 0.9 release day as first we got Atmosphere 0.9.0 and some hours later, VHBB 0.90 landed. This release is pretty significant and brings some very useful features including a search function and an auto-updater among other things!

What is VHBB?

Vita Homebrew Browser, VHBB in short, is a homebrew utility by devnoname120 for hacked PlayStation Vita and PSTV consoles that lets you download and install homebrew directly on your device.

Thanks to descriptions and screenshots, VHBB lets you know exactly what you’re downloading

As a source, it uses Rinnegatamante’s VitaDB which hosts the vast majority of homebrew available for the PSVita with some notable exceptions such as ONELua homebrew although these could be downloaded through a modded version of VHBB that makes use of another source. 

VHBB has quite a bit features which include:

  • Support for touch and button controls
  • A progress indicator shown when a piece of homebrew is downloaded/installed
  • The ability to display textual information and a screenshot when homebrew is selected
  • Categories and the ability to install homebrew that comes with data files that need to be extracted to ux0:/data

What does VHBB 0.90 bring along?

Vita Homebrew Browser 0.90 is a pretty significant update and it comes with:

  • A search function so you can type in the name of the homebrew you want in order to find it easily
    • This is much quicker than having to scroll through long category lists
  • An auto-updater has been added so you needn’t update VHBB manually in the future

    With VHBB 0.90, you can search for stuff rather than scroll down long lists to find stuff!

  • Button navigation has been improved and with this update, you can go down lists by holding the down button the D-Pad or using the left analogue stick
  • If you’re connected to a WiFi hotspot with a log-in page, the log-in page will now be opened automatically
  • The progress bar jumping around issue has been fixed
  • Some stability improvements
  • Most of the updates above were implemented by @robsdedude

If you have a hacked PSVita, it is highly recommended you update to this version as it has a lot of useful features and I personally found it quite stable from my testing experience. To grab its VPK to install via VitaShell, check out the link below.

Conclusion

As there’s a lot of homebrew available for the Vita, picking something might be a bit hard so you should check out this article about some of the best homebrew mini-games available for the console if you’re into that type of thing. To report issues that pop up while using VHBB, go to the Issues Tab of the GitHub link below and describe your issue there.

VHBB 0.90 download link + changelog: https://github.com/devnoname120/vhbb/releases

The post Vita Homebrew Browser (VHBB) 0.90 Released – Search Functionality, Auto-Updater, Improved Button Navigation, More Accurate Progress Bar And More! appeared first on Wololo.net.

Homebrew Recommendations: 5 Must-Have Utilities You Should Certainly Install On Your PSVita!

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Being hacked for a little under 3 years, the PSVita accumulated a large amount of utilities that simplify doing a lot of things from installing themes to extracting save games and even downloading more homebrew! In this article, we’ll be looking at 5 homebrew utilities that I personally think anybody with a hacked PSVita should install!

1. Vita Homebrew Browser (VHBB)

Recently having received a major update, Vita Homebrew Browser by devnoname120 is perhaps one of the most useful utilities available for the PSVita.

With VHBB, you can explore the vast majority that the PSVita homebrew scene has to offer and install on-device!

As evidenced by its name, VHBB is a piece of homebrew that lets you install other homebrew directly on your PSVita using Rinnegatamante‘s VitaDB as its source. Other than simply letting you install homebrew on your PSVita, it:

 

  • Comes with excellent user interface
  • Displays a short description and photo when selecting a piece of homebrew to install
  • Supports looking up homebrew by name or by category
  • Can be controlled by both the touchscreen and physical buttons and many other features

To grab VHBB and fill up your PSVita’s memory card/microSD with homebrew, check out this link. You may also grab a version that uses Wiki Homebrew Vita as its source to download software that isn’t available on VitaDB.

2. Vita Save Manager

Vita Save Manager, by d3m3vilurr, is a homebrew utility the need for which was created because Sony thought it would be an excellent idea not to allow the easy backing up/restoring of game saves.

If copying gigabytes to your PC in order to get a small save file is not your thing, you should certainly check out Vita Save Manger!

Unlike how it is on the PSP, you can’t simply copy save data from your PSVita to your PC but you have to use Sony’s official way which involves having to copy over the whole game whose save data you want via QCMA!

 

To fix this issue, Vita Save Manager was created and through it, you can easily back up and restore the save files of whatever game you have directly on-device, regardless of whether it’s digital or physical. Furthermore, you can also check out PSVita Saves if you want to get some publicly available saves that usually contain unlocked in-game material and more!

In order to get control on your PSVita’s save files, follow this link to download Vita Save Manager. Do note that the most recent version available is a Nightly (experimental) release but you can download 2.0.0 which is an official release although the Nightly version worked pretty well for me. Author’s donation link

3. Custom Themes Manager (CTManager)

Similar to how it is with saves, installing themes on the PSVita isn’t exactly a walk in the park and while there are many ways to get them on your console, Custom Themes Manager by Red Squirrel is by far the easiest one.

Custom Themes Manager is the ultimate utility for themes but do note that the repository it uses for themes is full of anime stuff

This homebrew is probably the only utility you need if you’re into theming your device as it has a barrage of features which include:

  • Downloading and installing hundreds of themes from the PSVita Custom Themes repository
    • The website isn’t being displayed too well at the time this article was written but it still works just fine
  • Installing local themes
  • Uninstalling themes
  • Dumping official themes, installing themes on partitions other than ux0 and many other features

To pimp up your PSVita, make sure you grab CTManager from this link and enjoy browsing through the large number of themes available for download! Author’s donation link

4. Account Switchers

Unlike the PS4, the PlayStation Vita doesn’t have a multi-user function and as a result, you can only have one PSN account logged in at the same time.

Simple Account Switcher

If you have multiple PSN accounts, you can switch between them without much hassle thanks to the various account switchers available for the Vita!

This can be a bit of an issue if you have multiple PSN accounts for different regions or if you share a PSVita so to remedy this, various account switcher utility were released on the PSVita.

The main 3 account switchers, all of which vary a little in functionality and the method they use, are:

To download the account switcher of your choice, check out the hyperlinks in the list above.

5. Pro Camera Vita

The PSVita’s camera is pretty bad even by 2011 standards but at least it has one and with Pro Camera Vita, things can actually be made to look a bit better

For some reason, Sony decided to give the PSVita two ridiculously horrible VGA cameras which most homebrew/games leave alone but VitaHEX Games actually went through the trouble of creating a pretty nice camera application for them. This application, which was released 2 years ago, is good enough to have replaced the stock camera application on my device and has the following features:

  • The ability to modify the image’s brightness, contrast and white balance
  • The ability to change between 16:9 and 4:3 aspect ratio
  • Many screen borders and filters
  • Some other features like the ability to display a grid when taking a photo, a night mode and the ability to use both the front & back cameras

To get the best of the PSVita’s splendid 640×480 cameras, check out this link to grab Pro Camera Vita! Author’s donation link

Conclusion

Other than the 5 must-have utilities above, there are various others that you should check out which include TheFlow’s Modoru (not listed as one of the 5 because it’s something you generally only use once when hacking your console), Bookr Mod Vita by pathway27, VitaPad++ by Arkanite and VitaHEX’s numerous small utilities like Notepad Vita, SwitchView UI and Voice Recorder Vita.

Now, go fill up your PSVita / PSTV if you own one or go grab one right now if you can find it for the right price 😉

The post Homebrew Recommendations: 5 Must-Have Utilities You Should Certainly Install On Your PSVita! appeared first on Wololo.net.

Vita hacking: TheFlow shares writeup of the trinity exploit

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A few weeks ago, hacker TheFlow released Trinity, the ultimate exploit suite for the latest PS Vita firmware 3.70.

Yesterday, the developer shared a writeup of the hack. With an impressive amount of vulnerabilities (6 of them) used to lead up to full access of the Vita system, this is a long and complex read.

The adventure starts with a kernel exploit in the PSP emulator, takes us into looking for Kermit vulnerabilities via a fuzzer, to ultimately defeat ASLR and craft an ARM Kernel exploit on the Vita CPU.

Old timers like me will enjoy the whole part related to controlling and escaping the PSP emulator through a MIPS Kernel exploit, then will appreciate getting totally lost in the deeper layers of the Vita kernel. In any case, for anybody interested in how gaming consoles are exploited, this is a must read!

TheFlow Credits Qwikrazor87 and Team Molecule for some of their work on the PSP emulator and the Vita respectively. I’ll leave you with his conclusion from the writeup, which hopefully you’ll find as inspirational as I did:

This was the coolest exploit chain that I had ever written and certainly also my proudest project. I enjoyed exploring these new attack surfaces and it gave me nostalgia as it combined a decade of knowledge and research by the PSP/PS Vita community. This project also concluded the end of my work for the PS Vita scene and I hope that my write-up would inspire other people to begin with reverse engineering, finding vulnerabilities and exploitation. I believe that I am only here where I am today thanks to these kind of write-ups and I believe you can all achieve the same, if you just want to.

The full writeup here: https://theofficialflow.github.io/2019/06/18/trinity.html

Source: TheFlow

The post Vita hacking: TheFlow shares writeup of the trinity exploit appeared first on Wololo.net.

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